diff options
author | Timothy Arceri <[email protected]> | 2018-01-08 10:37:27 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-01-30 09:08:47 +1100 |
commit | 5b8de4bdffa1f0caed55a7a3f615dae9f625c53e (patch) | |
tree | a7179d1ff117ee25bf0888c5309e579ee42b278a /src/amd/vulkan | |
parent | f63e05ae9ea0be38a8fb2dd0ae8f391b8699e757 (diff) |
nir: add vs_inputs_dual_locations compiler option
Allows nir drivers to either use a single or dual locations for
vs double inputs.
i965 uses dual locations for both OpenGL and Vulkan drivers, for
now gallium OpenGL drivers only use a single location.
The following patch will also make use of this option when
calling nir_shader_gather_info().
Reviewed-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 620effe50e6..af094e6220f 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -67,6 +67,7 @@ static const struct nir_shader_compiler_options nir_options = { .lower_extract_byte = true, .lower_extract_word = true, .lower_ffma = true, + .vs_inputs_dual_locations = true, .max_unroll_iterations = 32 }; |