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authorSamuel Pitoiset <[email protected]>2019-06-26 15:11:00 +0200
committerSamuel Pitoiset <[email protected]>2019-07-01 14:59:17 +0200
commitb4477fa4d46345d1e8742c1d57c9dcc432edaf51 (patch)
tree75bc77f35501bf2939f6d2b4c276ed05e44a7a8d /src/amd/vulkan
parentcc50c85e1378c560785cf8b241ffa4cdb36f0c29 (diff)
radv: reduce number of VGPRs for TESS_EVAL if primitive ID is not used
We only need to 2. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_shader.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index c8dc9daf1bc..3c50471c63b 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -471,6 +471,7 @@ radv_get_shader_binary_size(struct ac_shader_binary *binary)
static void
radv_fill_shader_variant(struct radv_device *device,
struct radv_shader_variant *variant,
+ struct radv_nir_compiler_options *options,
struct ac_shader_binary *binary,
gl_shader_stage stage)
{
@@ -495,7 +496,13 @@ radv_fill_shader_variant(struct radv_device *device,
switch (stage) {
case MESA_SHADER_TESS_EVAL:
- vgpr_comp_cnt = 3;
+ if (options->key.tes.as_es) {
+ assert(device->physical_device->rad_info.chip_class <= GFX8);
+ vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
+ } else {
+ bool enable_prim_id = options->key.tes.export_prim_id || info->uses_prim_id;
+ vgpr_comp_cnt = enable_prim_id ? 3 : 2;
+ }
variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
break;
case MESA_SHADER_TESS_CTRL:
@@ -534,7 +541,7 @@ radv_fill_shader_variant(struct radv_device *device,
if (es_type == MESA_SHADER_VERTEX) {
es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
} else if (es_type == MESA_SHADER_TESS_EVAL) {
- es_vgpr_comp_cnt = 3;
+ es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
} else {
unreachable("invalid shader ES type");
}
@@ -669,7 +676,7 @@ shader_variant_create(struct radv_device *device,
radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
- radv_fill_shader_variant(device, variant, &binary, stage);
+ radv_fill_shader_variant(device, variant, options, &binary, stage);
if (code_out) {
*code_out = binary.code;