diff options
author | Connor Abbott <[email protected]> | 2019-09-05 13:57:11 +0200 |
---|---|---|
committer | Dylan Baker <[email protected]> | 2019-09-05 08:44:57 -0700 |
commit | 95145376d188dbf609091b667e2d4ff8049ce16e (patch) | |
tree | 52b6a08863f166c800cde096701e78e27b9121f6 /src/amd/vulkan | |
parent | 3ef013f0e986652bedbe7b2b8f9904113c866105 (diff) |
radv: Call nir_propagate_invariant()
Without this, invariant qualifiers don't do anything. Together with a
fix to the game, this fixes flickering in No Man's Sky.
Cc: [email protected]
Reviewed-by: Samuel Pitoiset <[email protected]>
(cherry picked from commit 3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d)
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 9397c5d6f40..41bc73a882f 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device, NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out | nir_var_system_value); + NIR_PASS_V(nir, nir_propagate_invariant); + NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout); |