summaryrefslogtreecommitdiffstats
path: root/src/amd/vulkan
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2018-07-17 17:03:26 +0200
committerSamuel Pitoiset <[email protected]>2018-07-18 10:09:05 +0200
commitd9526384bd98f335e421b44dc261f0b0a880a7ff (patch)
treeb53ac48780517e3a19fb7b8bf33cb34ee121ab0d /src/amd/vulkan
parent0f29006256d32cd79e100d2dbde1188387a8dbed (diff)
radv: optimize radv_stage_flush() for pre fragment shader stages
We don't need to emit PS_PARTIAL_FLUSH for the pre fragment shader stages (ie. geometry/tessellation). Emitting VS_PARTIAL_FLUSH is enough for these stages. Note that PS_PARTIAL_FLUSH also synchronizes all vertex stages. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_cmd_buffer.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 3646c1ae89e..041ebf0ca3f 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -1942,10 +1942,7 @@ static void radv_stage_flush(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
}
- if (src_stage_mask & (VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ if (src_stage_mask & (VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
@@ -1956,7 +1953,10 @@ static void radv_stage_flush(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_PS_PARTIAL_FLUSH;
} else if (src_stage_mask & (VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT)) {
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT)) {
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_VS_PARTIAL_FLUSH;
}
}