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authorSamuel Pitoiset <[email protected]>2018-08-29 22:13:52 +0200
committerSamuel Pitoiset <[email protected]>2018-08-31 17:34:36 +0200
commit6f47df312943b05653efc0494551ebf8c3903d43 (patch)
tree71c4194090d4b74b54d4c2002bb6e233f4e0f9d9 /src/amd/vulkan
parent54a9622dd5fdee7d18c05d968c97c4dd4fa9c83c (diff)
radv: fix passing clip/cull distances from VS to PS
CTS doesn't test input clip/cull distances for the fragment shader stage, which explains why this was totally broken. I wrote a simple test locally that works now. This fixes a crash with GTA V and DXVK. Note that we are exporting unused parameters from the vertex shader now, but this can't be optimized easily because we don't keep the fragment shader info... Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107477 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c30
-rw-r--r--src/amd/vulkan/radv_pipeline.c17
-rw-r--r--src/amd/vulkan/radv_shader.h1
-rw-r--r--src/amd/vulkan/radv_shader_info.c4
4 files changed, 51 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 4940e3230f9..d7cd8cc0699 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2098,9 +2098,10 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
int idx = variable->data.location;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
LLVMValueRef interp = NULL;
+ uint64_t mask;
variable->data.driver_location = idx * 4;
- ctx->input_mask |= ((1ull << attrib_count) - 1) << variable->data.location;
+ mask = ((1ull << attrib_count) - 1) << variable->data.location;
if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT) {
unsigned interp_type;
@@ -2121,6 +2122,15 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
for (unsigned i = 0; i < attrib_count; ++i)
ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
+ if (idx == VARYING_SLOT_CLIP_DIST0) {
+ /* Do not account for the number of components inside the array
+ * of clip/cull distances because this might wrongly set other
+ * bits like primitive ID or layer.
+ */
+ mask = 1ull << VARYING_SLOT_CLIP_DIST0;
+ }
+
+ ctx->input_mask |= mask;
}
static void
@@ -2187,6 +2197,17 @@ handle_fs_inputs(struct radv_shader_context *ctx,
if (LLVMIsUndef(interp_param))
ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
++index;
+ } else if (i == VARYING_SLOT_CLIP_DIST0) {
+ int length = ctx->shader_info->info.ps.num_input_clips_culls;
+
+ for (unsigned j = 0; j < length; j += 4) {
+ inputs = ctx->inputs + ac_llvm_reg_index_soa(i, j);
+
+ interp_param = *inputs;
+ interp_fs_input(ctx, index, interp_param,
+ ctx->abi.prim_mask, inputs);
+ ++index;
+ }
} else if (i == VARYING_SLOT_POS) {
for(int i = 0; i < 3; ++i)
inputs[i] = ctx->abi.frag_pos[i];
@@ -2482,6 +2503,13 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
&args, sizeof(args));
+ /* Export the clip/cull distances values to the next stage. */
+ radv_export_param(ctx, param_count, &slots[0], 0xf);
+ outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0] = param_count++;
+ if (ctx->num_output_clips + ctx->num_output_culls > 4) {
+ radv_export_param(ctx, param_count, &slots[4], 0xf);
+ outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1] = param_count++;
+ }
}
LLVMValueRef pos_values[4] = {ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_1};
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index e63c481d1e7..13477231a4f 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3052,6 +3052,23 @@ radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs,
ps_offset++;
}
+ if (ps->info.info.ps.num_input_clips_culls) {
+ unsigned vs_offset;
+
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
+
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
+ ps->info.info.ps.num_input_clips_culls > 4) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
+ }
+
for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
unsigned vs_offset;
bool flat_shade;
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 03760b689c3..897e2fc5e19 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -174,6 +174,7 @@ struct radv_shader_info {
bool has_pcoord;
bool prim_id_input;
bool layer_input;
+ uint8_t num_input_clips_culls;
} ps;
struct {
bool uses_grid_size;
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index 8026cca46c8..a45c847c46c 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -341,6 +341,7 @@ static void
gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
+ unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
const struct glsl_type *type = glsl_without_array(var->type);
int idx = var->data.location;
@@ -354,6 +355,9 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
case VARYING_SLOT_LAYER:
info->ps.layer_input = true;
break;
+ case VARYING_SLOT_CLIP_DIST0:
+ info->ps.num_input_clips_culls = attrib_count;
+ break;
default:
break;
}