diff options
author | Timothy Arceri <[email protected]> | 2016-10-13 11:41:23 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch) | |
tree | 32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan | |
parent | 094fe3a9591ce200162d955635eee577c13f9324 (diff) |
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r-- | src/amd/vulkan/radv_meta_blit.c | 8 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_blit2d.c | 8 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_buffer.c | 28 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_bufimage.c | 14 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_clear.c | 8 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_decompress.c | 6 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_fast_clear.c | 4 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve.c | 6 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve_cs.c | 14 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 8 |
10 files changed, 52 insertions, 52 deletions
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c index dfba8a897d5..bfbf880dce4 100644 --- a/src/amd/vulkan/radv_meta_blit.c +++ b/src/amd/vulkan/radv_meta_blit.c @@ -38,7 +38,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_pos"); @@ -70,7 +70,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_fs.%d", tex_dim); - b.shader->info.name = ralloc_strdup(b.shader, shader_name); + b.shader->info->name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); @@ -124,7 +124,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim); - b.shader->info.name = ralloc_strdup(b.shader, shader_name); + b.shader->info->name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); @@ -178,7 +178,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim); - b.shader->info.name = ralloc_strdup(b.shader, shader_name); + b.shader->info->name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c index 52e142f687b..6e92f80dc16 100644 --- a/src/amd/vulkan/radv_meta_blit2d.c +++ b/src/amd/vulkan/radv_meta_blit2d.c @@ -439,7 +439,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_pos"); @@ -574,7 +574,7 @@ build_nir_copy_fragment_shader(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); @@ -603,7 +603,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); @@ -632,7 +632,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c index adea25e02fb..05c49716678 100644 --- a/src/amd/vulkan/radv_meta_buffer.c +++ b/src/amd/vulkan/radv_meta_buffer.c @@ -10,17 +10,17 @@ build_buffer_fill_shader(struct radv_device *dev) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill"); - b.shader->info.cs.local_size[0] = 64; - b.shader->info.cs.local_size[1] = 1; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill"); + b.shader->info->cs.local_size[0] = 64; + b.shader->info->cs.local_size[1] = 1; + b.shader->info->cs.local_size[2] = 1; nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); @@ -60,17 +60,17 @@ build_buffer_copy_shader(struct radv_device *dev) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy"); - b.shader->info.cs.local_size[0] = 64; - b.shader->info.cs.local_size[1] = 1; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy"); + b.shader->info->cs.local_size[0] = 64; + b.shader->info->cs.local_size[1] = 1; + b.shader->info->cs.local_size[2] = 1; nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c index 287ab3f2570..c9dd07232d4 100644 --- a/src/amd/vulkan/radv_meta_bufimage.c +++ b/src/amd/vulkan/radv_meta_bufimage.c @@ -14,10 +14,10 @@ build_nir_itob_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs"); - b.shader->info.cs.local_size[0] = 16; - b.shader->info.cs.local_size[1] = 16; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs"); + b.shader->info->cs.local_size[0] = 16; + b.shader->info->cs.local_size[1] = 16; + b.shader->info->cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); input_img->data.descriptor_set = 0; @@ -31,9 +31,9 @@ build_nir_itob_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 7e3e5f4b514..34b318afdd6 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -56,8 +56,8 @@ build_color_shaders(struct nir_shader **out_vs, nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); + vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); @@ -458,8 +458,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); + vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); const struct glsl_type *position_type = glsl_vec4_type(); nir_variable *vs_in_pos = diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c index 0ba6bd07541..47ef64dbbcb 100644 --- a/src/amd/vulkan/radv_meta_decompress.c +++ b/src/amd/vulkan/radv_meta_decompress.c @@ -46,7 +46,7 @@ build_nir_vs(void) nir_variable *v_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_depth_decomp_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -68,8 +68,8 @@ build_nir_fs(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, - "meta_depth_decomp_noop_fs"); + b.shader->info->name = ralloc_asprintf(b.shader, + "meta_depth_decomp_noop_fs"); return b.shader; } diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c index 15c9bbcb1e4..f79c634a33b 100644 --- a/src/amd/vulkan/radv_meta_fast_clear.c +++ b/src/amd/vulkan/radv_meta_fast_clear.c @@ -46,7 +46,7 @@ build_nir_vs(void) nir_variable *v_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_fast_clear_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_fast_clear_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -68,7 +68,7 @@ build_nir_fs(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, + b.shader->info->name = ralloc_asprintf(b.shader, "meta_fast_clear_noop_fs"); return b.shader; diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c index da813eb565a..697a26448f8 100644 --- a/src/amd/vulkan/radv_meta_resolve.c +++ b/src/amd/vulkan/radv_meta_resolve.c @@ -49,7 +49,7 @@ build_nir_vs(void) nir_variable *v_tex_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -83,8 +83,8 @@ build_nir_fs(void) nir_variable *f_color; /* vec4, fragment output color */ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, - "meta_resolve_fs"); + b.shader->info->name = ralloc_asprintf(b.shader, + "meta_resolve_fs"); v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_position"); diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c index c6525b6f364..126823bb8f4 100644 --- a/src/amd/vulkan/radv_meta_resolve_cs.c +++ b/src/amd/vulkan/radv_meta_resolve_cs.c @@ -47,10 +47,10 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl GLSL_TYPE_FLOAT); snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : "float"); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); - b.shader->info.cs.local_size[0] = 16; - b.shader->info.cs.local_size[1] = 16; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, name); + b.shader->info->cs.local_size[0] = 16; + b.shader->info->cs.local_size[1] = 16; + b.shader->info->cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); @@ -64,9 +64,9 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 78efbbe1c74..d92fbf81d93 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -224,7 +224,7 @@ radv_shader_compile_to_nir(struct radv_device *device, } /* Vulkan uses the separate-shader linking model */ - nir->info.separate_shader = true; + nir->info->separate_shader = true; // nir = brw_preprocess_nir(compiler, nir); @@ -370,8 +370,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline, unsigned code_size = 0; if (module->nir) - _mesa_sha1_compute(module->nir->info.name, - strlen(module->nir->info.name), + _mesa_sha1_compute(module->nir->info->name, + strlen(module->nir->info->name), module->sha1); radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key); @@ -1216,7 +1216,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, if (!modules[MESA_SHADER_FRAGMENT]) { nir_builder fs_b; nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs"); fs_m.nir = fs_b.shader; modules[MESA_SHADER_FRAGMENT] = &fs_m; } |