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authorDave Airlie <[email protected]>2017-07-06 07:23:25 +0100
committerDave Airlie <[email protected]>2017-07-06 23:23:22 +0100
commit8950fac6abacd8b2ca1ae1376ac72b48400816cf (patch)
tree2bec9313ab73898e443f7360f4a3e3816a595f88 /src/amd/vulkan
parent09d7c7be4f1750a24670f8e7f9c555d88e47708f (diff)
radv: don't overallocate depth/stencil formats
For depth/stencil formats the surface layer allocates the stencil separately, so we don't need to include it in the bpe. This reduces the side of d32s8 allocates to something closer to pro. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_image.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 147ebed7341..115e5a5cc31 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -72,7 +72,7 @@ radv_init_surface(struct radv_device *device,
surface->blk_w = vk_format_get_blockwidth(pCreateInfo->format);
surface->blk_h = vk_format_get_blockheight(pCreateInfo->format);
- surface->bpe = vk_format_get_blocksize(pCreateInfo->format);
+ surface->bpe = vk_format_get_blocksize(vk_format_depth_only(pCreateInfo->format));
/* align byte per element on dword */
if (surface->bpe == 3) {
surface->bpe = 4;