diff options
author | Timothy Arceri <[email protected]> | 2019-05-02 13:38:52 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2019-05-08 19:45:01 +1000 |
commit | e19a8fe033fd4c60b00b6824c83697df712a9e95 (patch) | |
tree | ad17549c32dfbe0bdfee11cb112321c6a60d8e24 /src/amd/vulkan | |
parent | ecdab0dfea52d2c2c26f90330fda8c43089a6ae9 (diff) |
radv: call constant folding before opt algebraic
The pattern of calling opt algebraic first seems to have originated
in i965. The order in OpenGL drivers generally doesn't matter
because the GLSL IR optimisations do constant folding before
opt algebraic.
However in Vulkan drivers calling opt algebraic first can result
in missed constant folding opportunities.
vkpipeline-db results (VEGA64):
Totals from affected shaders:
SGPRS: 3160 -> 3176 (0.51 %)
VGPRS: 3588 -> 3580 (-0.22 %)
Spilled SGPRs: 52 -> 44 (-15.38 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 12 -> 12 (0.00 %) dwords per thread
Code Size: 261812 -> 261036 (-0.30 %) bytes
LDS: 7 -> 7 (0.00 %) blocks
Max Waves: 346 -> 348 (0.58 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 7568d59056c..a97ba3612e1 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -166,8 +166,8 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, NIR_PASS(progress, shader, nir_opt_dead_cf); NIR_PASS(progress, shader, nir_opt_cse); NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true); - NIR_PASS(progress, shader, nir_opt_algebraic); NIR_PASS(progress, shader, nir_opt_constant_folding); + NIR_PASS(progress, shader, nir_opt_algebraic); if (lower_flrp != 0) { bool lower_flrp_progress; |