diff options
author | Samuel Pitoiset <[email protected]> | 2018-05-17 09:56:48 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2018-05-17 13:48:24 +0200 |
commit | 6211799aff761282d07b0ce3efde88e67caeb04a (patch) | |
tree | d6e73260d6b4306882191aca33a12fa697362f9f /src/amd/vulkan | |
parent | 1e86eaf7d83e73b0287722a868718eb18675ce08 (diff) |
radv: remove the radv_finishme() when compiling shaders
Having an entrypoint different than "main" doesn't mean we
have multiple shaders per module.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 1968758a391..7589d9c88a5 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -163,10 +163,6 @@ radv_shader_compile_to_nir(struct radv_device *device, const VkSpecializationInfo *spec_info, const VkPipelineCreateFlags flags) { - if (strcmp(entrypoint_name, "main") != 0) { - radv_finishme("Multiple shaders per module not really supported"); - } - nir_shader *nir; nir_function *entry_point; if (module->nir) { |