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authorSamuel Pitoiset <[email protected]>2018-05-24 13:09:14 +0200
committerSamuel Pitoiset <[email protected]>2018-05-25 11:58:07 +0200
commit66e38654c9fef548b9f5a77f0d376aea57b89b50 (patch)
tree4fe5da8ca632e2b7cab09b3b4ab016b1f4d5f089 /src/amd/vulkan
parentde06dfa9ea05ab5d06efb20223a858eb42d02683 (diff)
radv: fix dumping compute shader on the graphics queue
The graphics pipeline can be NULL. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_debug.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index c84e3be25bb..5a9b43644ed 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -540,12 +540,15 @@ radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline,
{
VkShaderStageFlagBits active_stages;
- if (!graphics_pipeline)
- return;
-
- active_stages = graphics_pipeline->active_stages;
+ if (graphics_pipeline) {
+ active_stages = graphics_pipeline->active_stages;
+ radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+ }
- radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+ if (compute_pipeline) {
+ active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+ radv_dump_pipeline_state(compute_pipeline, active_stages, f);
+ }
}
static void