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authorSamuel Pitoiset <[email protected]>2020-05-06 09:32:27 +0200
committerSamuel Pitoiset <[email protected]>2020-05-08 08:45:26 +0200
commitb1ef1c1211373f9336aaf87de865ef7f0c29fc44 (patch)
tree039ecd0f98ed08e4a86b46b05a5d1e36afc2a6e0 /src/amd/vulkan/winsys
parentee2aef3ea531a03dbd50a78c943ca6e7cc99c7a7 (diff)
radv: remove the LLVM version string when ACO is used
Now that ACO supports all shader stages (the only exception is NGG GS on Navi10 but it fallbacks to legacy GS) it makes sense to remove the LLVM version string reported as part of the device name. The LLVM version string was added in the past for some Feral games to workaround LLVM issues by detecting the version. With ACO, this is unecessary because the Mesa version is enough to eventually enable specific shader workarounds. When the LLVM version string is missing, it is assumed that an old LLVM is used and workarounds are automatically applied. The only Vulkan games that might be affected is Shadow of The Tomb Raider but the impact should be fairly small. Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Daniel Schürmann <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4911>
Diffstat (limited to 'src/amd/vulkan/winsys')
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