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authorDave Airlie <[email protected]>2018-02-19 05:53:33 +0000
committerDave Airlie <[email protected]>2018-03-16 05:22:32 +0000
commitf343d11ae7ff9fec6736a3933ff6272cba824f74 (patch)
treedf6e046dfae97c2919b30bab0495fcecb8464766 /src/amd/vulkan/radv_shader.h
parentd89b16b7b9c3de8b7a7b896822f3893fdda4dbec (diff)
radv: drop ls_out_layout const.
We can precalculate input_vertex_size at compile time. Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.h')
-rw-r--r--src/amd/vulkan/radv_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 99f677c524e..ae818280250 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -112,7 +112,6 @@ enum radv_ud_index {
AC_UD_SHADER_START = 4,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
- AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,