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authorSamuel Pitoiset <[email protected]>2018-06-19 14:25:48 +0200
committerSamuel Pitoiset <[email protected]>2018-06-20 13:21:42 +0200
commit70c1bee1872f3a38c6db7e79c6ec56056f1c8f7c (patch)
tree904eacac42ae74f69854844d5feff5c7ca6e63ae /src/amd/vulkan/radv_shader.h
parent20170865db0d8d78f217ea1eaf49eff4a4c0bfc1 (diff)
radv: do not use an user SGPR for the sample position offset
We know the number of samples at compile time. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.h')
-rw-r--r--src/amd/vulkan/radv_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 7a35f9346da..ce7682e8bf7 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -135,7 +135,6 @@ enum radv_ud_index {
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_MAX_UD,
- AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,