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authorSamuel Pitoiset <[email protected]>2019-06-26 15:11:03 +0200
committerSamuel Pitoiset <[email protected]>2019-07-01 14:59:27 +0200
commitd8b079e4c727e00b774d0c34da9fa5fec0b80b1e (patch)
treee56cfab6d9f9fe3efb0061227a51e739fe579ba0 /src/amd/vulkan/radv_shader.h
parente3baa54195b665461bce7eb76a4b30a919b36213 (diff)
radv: rework how the number of VGPRs is computed
Just a cleanup, it shouldn't change anything. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.h')
-rw-r--r--src/amd/vulkan/radv_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 17779cd0c42..d3d8a2dd37b 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -266,7 +266,6 @@ struct radv_shader_variant_info {
struct {
struct radv_vs_output_info outinfo;
struct radv_es_output_info es_info;
- unsigned vgpr_comp_cnt;
bool as_es;
bool as_ls;
} vs;