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authorBas Nieuwenhuizen <[email protected]>2018-04-08 10:15:21 +0200
committerBas Nieuwenhuizen <[email protected]>2018-04-12 22:57:23 +0200
commit6ff98dbf7c1420edeae519b1596bb9d4cca4b065 (patch)
treee5a57e0bdd331371140b3cec9f5ab112cabc8ee9 /src/amd/vulkan/radv_shader.h
parent7eff8d7d3564f67b3165ec4120d9840580d5eb5a (diff)
radv: Implement VK_EXT_vertex_attribute_divisor.
Pretty straight forward, just pass the divisors through the shader key and then do a LLVM divide. Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.h')
-rw-r--r--src/amd/vulkan/radv_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index cbb7394eeae..6588b787724 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -57,6 +57,7 @@ struct radv_shader_module {
struct radv_vs_variant_key {
uint32_t instance_rate_inputs;
+ uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint32_t as_es:1;
uint32_t as_ls:1;
uint32_t export_prim_id:1;