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authorSamuel Pitoiset <[email protected]>2019-07-16 17:11:50 +0200
committerSamuel Pitoiset <[email protected]>2019-07-17 08:32:39 +0200
commit07ff367442d52b301e05f9c4ff6d03b04ee703c1 (patch)
tree194939ffb6d04ee26403b48c469b0cba4374cd35 /src/amd/vulkan/radv_shader.h
parented53d2c4be2af281382fcf16091a6ee6739d0da0 (diff)
radv/gfx10: implement VK_EXT_post_depth_coverage
I did implement this extension a while ago but it didn't work on pre GFX10 for some reasons. Now all CTS pass. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.h')
-rw-r--r--src/amd/vulkan/radv_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 360591349a8..fea0d1c8df1 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -283,6 +283,7 @@ struct radv_shader_variant_info {
uint32_t float16_shaded_mask;
bool can_discard;
bool early_fragment_test;
+ bool post_depth_coverage;
} fs;
struct {
unsigned block_size[3];