diff options
author | Samuel Pitoiset <[email protected]> | 2019-08-29 11:12:25 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-08-30 09:29:29 +0200 |
commit | 151d6990ec7164c7e3678bb6032032d49b117c85 (patch) | |
tree | d656a5a65eeeb2e71cbd834e009f169b6bdf98e2 /src/amd/vulkan/radv_shader.c | |
parent | 9f2fd23f99c567cef1daa67e0b48073c96aa14ee (diff) |
radv: gather info about PS inputs in the shader info pass
It's the right place to do that.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 68 |
1 files changed, 3 insertions, 65 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 5166ecc15ab..a3e9b45a752 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -453,53 +453,6 @@ radv_shader_compile_to_nir(struct radv_device *device, return nir; } -static void mark_16bit_fs_input(struct radv_shader_variant_info *shader_info, - const struct glsl_type *type, - int location) -{ - if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) { - unsigned attrib_count = glsl_count_attribute_slots(type, false); - if (glsl_type_is_16bit(type)) { - shader_info->fs.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location; - } - } else if (glsl_type_is_array(type)) { - unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false); - for (unsigned i = 0; i < glsl_get_length(type); ++i) { - mark_16bit_fs_input(shader_info, glsl_get_array_element(type), location + i * stride); - } - } else { - assert(glsl_type_is_struct_or_ifc(type)); - for (unsigned i = 0; i < glsl_get_length(type); i++) { - mark_16bit_fs_input(shader_info, glsl_get_struct_field(type, i), location); - location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false); - } - } -} - -static void -handle_fs_input_decl(struct radv_shader_variant_info *shader_info, - struct nir_variable *variable) -{ - unsigned attrib_count = glsl_count_attribute_slots(variable->type, false); - - if (variable->data.compact) { - unsigned component_count = variable->data.location_frac + - glsl_get_length(variable->type); - attrib_count = (component_count + 3) / 4; - } else { - mark_16bit_fs_input(shader_info, variable->type, - variable->data.driver_location); - } - - uint64_t mask = ((1ull << attrib_count) - 1); - - if (variable->data.interpolation == INTERP_MODE_FLAT) - shader_info->fs.flat_shaded_mask |= mask << variable->data.driver_location; - - if (variable->data.location >= VARYING_SLOT_VAR0) - shader_info->fs.input_mask |= mask << (variable->data.location - VARYING_SLOT_VAR0); -} - static int type_size_vec4(const struct glsl_type *type, bool bindless) { @@ -567,28 +520,13 @@ lower_view_index(nir_shader *nir) return progress; } -/* Gather information needed to setup the vs<->ps linking registers in - * radv_pipeline_generate_ps_inputs(). - */ - static void -handle_fs_inputs(nir_shader *nir, struct radv_shader_variant_info *shader_info) -{ - shader_info->fs.num_interp = nir->num_inputs; - - nir_foreach_variable(variable, &nir->inputs) - handle_fs_input_decl(shader_info, variable); -} - -static void -lower_fs_io(nir_shader *nir, struct radv_shader_variant_info *shader_info) +lower_fs_io(nir_shader *nir) { NIR_PASS_V(nir, lower_view_index); nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, MESA_SHADER_FRAGMENT); - handle_fs_inputs(nir, shader_info); - NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0); /* This pass needs actual constants */ @@ -1135,7 +1073,7 @@ shader_variant_compile(struct radv_device *device, bool thread_compiler; if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT) - lower_fs_io(shaders[0], &variant_info); + lower_fs_io(shaders[0]); options->family = chip_family; options->chip_class = device->physical_device->rad_info.chip_class; @@ -1339,7 +1277,7 @@ radv_get_max_waves(struct radv_device *device, if (stage == MESA_SHADER_FRAGMENT) { lds_per_wave = conf->lds_size * lds_increment + - align(variant->info.fs.num_interp * 48, + align(variant->info.info.ps.num_interp * 48, lds_increment); } else if (stage == MESA_SHADER_COMPUTE) { unsigned max_workgroup_size = |