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authorTimothy Arceri <[email protected]>2017-10-24 09:08:55 +1100
committerTimothy Arceri <[email protected]>2017-10-24 10:41:38 +1100
commitf0a2bbd1a4a0caf85d91469e61d01a126cfc2a36 (patch)
tree6f2e0ea64ff3804a3e60276c326933439fce1486 /src/amd/vulkan/radv_shader.c
parent11d688d9f0d2ee4d0178d1807c0075e5e8364b1d (diff)
radv: move nir print after linking is done
We now have linking optimisations so we want to delay dumping the nir until after these are complete. Fixes: 06f05040eb73 (radv: Link shaders) Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r--src/amd/vulkan/radv_shader.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 6176a2e590d..59039170687 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -291,9 +291,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir_remove_dead_variables(nir, nir_var_local);
radv_optimize_nir(nir);
- if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
- nir_print_shader(nir, stderr);
-
return nir;
}