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authorAlex Smith <[email protected]>2017-10-27 14:25:05 +0100
committerBas Nieuwenhuizen <[email protected]>2017-10-29 00:28:45 +0200
commitde889794134e6245e08a24425a6d686a1be584b8 (patch)
tree1ed5daf5009b6ffaf10a70d5fb83d067028fe6b4 /src/amd/vulkan/radv_shader.c
parent0a23841a98dacad1fbc81f34479ce194e86fc99a (diff)
radv: Implement VK_AMD_shader_info
This allows an app to query shader statistics and get a disassembly of a shader. RenderDoc git has support for it, so this allows you to view shader disassembly from a capture. When this extension is enabled on a device (or when tracing), we now disable pipeline caching, since we don't get the shader debug info when we retrieve cached shaders. v2: Improvements to resource usage reporting v3: Disassembly string must be null terminated (string_buffer's length does not include the terminator) v4: Fixed LDS reporting. (Bas) Signed-off-by: Alex Smith <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r--src/amd/vulkan/radv_shader.c180
1 files changed, 149 insertions, 31 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 7f10798fdf4..c9edb28ba24 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -46,6 +46,8 @@
#include "util/debug.h"
#include "ac_exp_param.h"
+#include "util/string_buffer.h"
+
static const struct nir_shader_compiler_options nir_options = {
.vertex_id_zero_based = true,
.lower_scmp = true,
@@ -471,7 +473,7 @@ shader_variant_create(struct radv_device *device,
free(binary.relocs);
variant->ref_count = 1;
- if (device->trace_bo) {
+ if (device->keep_shader_info) {
variant->disasm_string = binary.disasm_string;
if (!gs_copy_shader && !module->nir) {
variant->nir = *shaders;
@@ -593,11 +595,20 @@ radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
};
}
-void
-radv_shader_dump_stats(struct radv_device *device,
- struct radv_shader_variant *variant,
- gl_shader_stage stage,
- FILE *file)
+static uint32_t
+get_total_sgprs(struct radv_device *device)
+{
+ if (device->physical_device->rad_info.chip_class >= VI)
+ return 800;
+ else
+ return 512;
+}
+
+static void
+generate_shader_stats(struct radv_device *device,
+ struct radv_shader_variant *variant,
+ gl_shader_stage stage,
+ struct _mesa_string_buffer *buf)
{
unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
struct ac_shader_config *conf;
@@ -623,12 +634,8 @@ radv_shader_dump_stats(struct radv_device *device,
lds_increment);
}
- if (conf->num_sgprs) {
- if (device->physical_device->rad_info.chip_class >= VI)
- max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
- else
- max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
- }
+ if (conf->num_sgprs)
+ max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs);
if (conf->num_vgprs)
max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
@@ -639,27 +646,138 @@ radv_shader_dump_stats(struct radv_device *device,
if (lds_per_wave)
max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+ if (stage == MESA_SHADER_FRAGMENT) {
+ _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
+ "SPI_PS_INPUT_ADDR = 0x%04x\n"
+ "SPI_PS_INPUT_ENA = 0x%04x\n",
+ conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ }
+
+ _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
+ "SGPRS: %d\n"
+ "VGPRS: %d\n"
+ "Spilled SGPRs: %d\n"
+ "Spilled VGPRs: %d\n"
+ "Code Size: %d bytes\n"
+ "LDS: %d blocks\n"
+ "Scratch: %d bytes per wave\n"
+ "Max Waves: %d\n"
+ "********************\n\n\n",
+ conf->num_sgprs, conf->num_vgprs,
+ conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
+ conf->lds_size, conf->scratch_bytes_per_wave,
+ max_simd_waves);
+}
+
+void
+radv_shader_dump_stats(struct radv_device *device,
+ struct radv_shader_variant *variant,
+ gl_shader_stage stage,
+ FILE *file)
+{
+ struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
+
+ generate_shader_stats(device, variant, stage, buf);
+
fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
+ fprintf(file, buf->buf);
- if (stage == MESA_SHADER_FRAGMENT) {
- fprintf(file, "*** SHADER CONFIG ***\n"
- "SPI_PS_INPUT_ADDR = 0x%04x\n"
- "SPI_PS_INPUT_ENA = 0x%04x\n",
- conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ _mesa_string_buffer_destroy(buf);
+}
+
+VkResult
+radv_GetShaderInfoAMD(VkDevice _device,
+ VkPipeline _pipeline,
+ VkShaderStageFlagBits shaderStage,
+ VkShaderInfoTypeAMD infoType,
+ size_t* pInfoSize,
+ void* pInfo)
+{
+ RADV_FROM_HANDLE(radv_device, device, _device);
+ RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
+ gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
+ struct radv_shader_variant *variant = pipeline->shaders[stage];
+ struct _mesa_string_buffer *buf;
+ VkResult result = VK_SUCCESS;
+
+ /* Spec doesn't indicate what to do if the stage is invalid, so just
+ * return no info for this. */
+ if (!variant)
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+
+ switch (infoType) {
+ case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
+ if (!pInfo) {
+ *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
+ } else {
+ unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
+ struct ac_shader_config *conf = &variant->config;
+
+ VkShaderStatisticsInfoAMD statistics = {};
+ statistics.shaderStageMask = shaderStage;
+ statistics.numPhysicalVgprs = 256;
+ statistics.numPhysicalSgprs = get_total_sgprs(device);
+ statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
+
+ if (stage == MESA_SHADER_COMPUTE) {
+ unsigned *local_size = variant->nir->info.cs.local_size;
+ unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
+
+ statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
+ ceil(workgroup_size / statistics.numPhysicalVgprs);
+
+ statistics.computeWorkGroupSize[0] = local_size[0];
+ statistics.computeWorkGroupSize[1] = local_size[1];
+ statistics.computeWorkGroupSize[2] = local_size[2];
+ } else {
+ statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
+ }
+
+ statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
+ statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
+ statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
+ statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
+ statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
+
+ size_t size = *pInfoSize;
+ *pInfoSize = sizeof(statistics);
+
+ memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
+
+ if (size < *pInfoSize)
+ result = VK_INCOMPLETE;
+ }
+
+ break;
+ case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
+ buf = _mesa_string_buffer_create(NULL, 1024);
+
+ _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
+ _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
+ generate_shader_stats(device, variant, stage, buf);
+
+ /* Need to include the null terminator. */
+ size_t length = buf->length + 1;
+
+ if (!pInfo) {
+ *pInfoSize = length;
+ } else {
+ size_t size = *pInfoSize;
+ *pInfoSize = length;
+
+ memcpy(pInfo, buf->buf, MIN2(size, length));
+
+ if (size < length)
+ result = VK_INCOMPLETE;
+ }
+
+ _mesa_string_buffer_destroy(buf);
+ break;
+ default:
+ /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
+ result = VK_ERROR_FEATURE_NOT_PRESENT;
+ break;
}
- fprintf(file, "*** SHADER STATS ***\n"
- "SGPRS: %d\n"
- "VGPRS: %d\n"
- "Spilled SGPRs: %d\n"
- "Spilled VGPRs: %d\n"
- "Code Size: %d bytes\n"
- "LDS: %d blocks\n"
- "Scratch: %d bytes per wave\n"
- "Max Waves: %d\n"
- "********************\n\n\n",
- conf->num_sgprs, conf->num_vgprs,
- conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
- conf->lds_size, conf->scratch_bytes_per_wave,
- max_simd_waves);
+ return result;
}