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authorSamuel Pitoiset <[email protected]>2017-09-01 11:41:18 +0200
committerSamuel Pitoiset <[email protected]>2017-09-08 17:17:40 +0200
commitd4d777317b90637cbf3a1c1bba4aa9c9e82ca47b (patch)
tree67c17187ab79fb38e28cc0c71a1f21028e2b9cf2 /src/amd/vulkan/radv_shader.c
parent988d792375051d3745471746028eb05364a41009 (diff)
radv: move shaders related code to radv_shader.c
Reduce size of radv_pipeline.c and improve code isolation. More code can probably moved but it's a start. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r--src/amd/vulkan/radv_shader.c526
1 files changed, 526 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
new file mode 100644
index 00000000000..9bb8f1ddf2e
--- /dev/null
+++ b/src/amd/vulkan/radv_shader.c
@@ -0,0 +1,526 @@
+/*
+ * Copyright © 2016 Red Hat.
+ * Copyright © 2016 Bas Nieuwenhuizen
+ *
+ * based in part on anv driver which is:
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "util/mesa-sha1.h"
+#include "util/u_atomic.h"
+#include "radv_debug.h"
+#include "radv_private.h"
+#include "radv_shader.h"
+#include "nir/nir.h"
+#include "nir/nir_builder.h"
+#include "spirv/nir_spirv.h"
+
+#include <llvm-c/Core.h>
+#include <llvm-c/TargetMachine.h>
+
+#include "sid.h"
+#include "gfx9d.h"
+#include "r600d_common.h"
+#include "ac_binary.h"
+#include "ac_llvm_util.h"
+#include "ac_nir_to_llvm.h"
+#include "vk_format.h"
+#include "util/debug.h"
+#include "ac_exp_param.h"
+
+static const struct nir_shader_compiler_options nir_options = {
+ .vertex_id_zero_based = true,
+ .lower_scmp = true,
+ .lower_flrp32 = true,
+ .lower_fsat = true,
+ .lower_fdiv = true,
+ .lower_sub = true,
+ .lower_pack_snorm_2x16 = true,
+ .lower_pack_snorm_4x8 = true,
+ .lower_pack_unorm_2x16 = true,
+ .lower_pack_unorm_4x8 = true,
+ .lower_unpack_snorm_2x16 = true,
+ .lower_unpack_snorm_4x8 = true,
+ .lower_unpack_unorm_2x16 = true,
+ .lower_unpack_unorm_4x8 = true,
+ .lower_extract_byte = true,
+ .lower_extract_word = true,
+ .max_unroll_iterations = 32
+};
+
+VkResult radv_CreateShaderModule(
+ VkDevice _device,
+ const VkShaderModuleCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkShaderModule* pShaderModule)
+{
+ RADV_FROM_HANDLE(radv_device, device, _device);
+ struct radv_shader_module *module;
+
+ assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
+ assert(pCreateInfo->flags == 0);
+
+ module = vk_alloc2(&device->alloc, pAllocator,
+ sizeof(*module) + pCreateInfo->codeSize, 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ if (module == NULL)
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ module->nir = NULL;
+ module->size = pCreateInfo->codeSize;
+ memcpy(module->data, pCreateInfo->pCode, module->size);
+
+ _mesa_sha1_compute(module->data, module->size, module->sha1);
+
+ *pShaderModule = radv_shader_module_to_handle(module);
+
+ return VK_SUCCESS;
+}
+
+void radv_DestroyShaderModule(
+ VkDevice _device,
+ VkShaderModule _module,
+ const VkAllocationCallbacks* pAllocator)
+{
+ RADV_FROM_HANDLE(radv_device, device, _device);
+ RADV_FROM_HANDLE(radv_shader_module, module, _module);
+
+ if (!module)
+ return;
+
+ vk_free2(&device->alloc, pAllocator, module);
+}
+
+static void
+radv_optimize_nir(struct nir_shader *shader)
+{
+ bool progress;
+
+ do {
+ progress = false;
+
+ NIR_PASS_V(shader, nir_lower_vars_to_ssa);
+ NIR_PASS_V(shader, nir_lower_64bit_pack);
+ NIR_PASS_V(shader, nir_lower_alu_to_scalar);
+ NIR_PASS_V(shader, nir_lower_phis_to_scalar);
+
+ NIR_PASS(progress, shader, nir_copy_prop);
+ NIR_PASS(progress, shader, nir_opt_remove_phis);
+ NIR_PASS(progress, shader, nir_opt_dce);
+ if (nir_opt_trivial_continues(shader)) {
+ progress = true;
+ NIR_PASS(progress, shader, nir_copy_prop);
+ NIR_PASS(progress, shader, nir_opt_dce);
+ }
+ NIR_PASS(progress, shader, nir_opt_if);
+ NIR_PASS(progress, shader, nir_opt_dead_cf);
+ NIR_PASS(progress, shader, nir_opt_cse);
+ NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
+ NIR_PASS(progress, shader, nir_opt_algebraic);
+ NIR_PASS(progress, shader, nir_opt_constant_folding);
+ NIR_PASS(progress, shader, nir_opt_undef);
+ NIR_PASS(progress, shader, nir_opt_conditional_discard);
+ if (shader->options->max_unroll_iterations) {
+ NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
+ }
+ } while (progress);
+}
+
+nir_shader *
+radv_shader_compile_to_nir(struct radv_device *device,
+ struct radv_shader_module *module,
+ const char *entrypoint_name,
+ gl_shader_stage stage,
+ const VkSpecializationInfo *spec_info,
+ bool dump)
+{
+ if (strcmp(entrypoint_name, "main") != 0) {
+ radv_finishme("Multiple shaders per module not really supported");
+ }
+
+ nir_shader *nir;
+ nir_function *entry_point;
+ if (module->nir) {
+ /* Some things such as our meta clear/blit code will give us a NIR
+ * shader directly. In that case, we just ignore the SPIR-V entirely
+ * and just use the NIR shader */
+ nir = module->nir;
+ nir->options = &nir_options;
+ nir_validate_shader(nir);
+
+ assert(exec_list_length(&nir->functions) == 1);
+ struct exec_node *node = exec_list_get_head(&nir->functions);
+ entry_point = exec_node_data(nir_function, node, node);
+ } else {
+ uint32_t *spirv = (uint32_t *) module->data;
+ assert(module->size % 4 == 0);
+
+ if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
+ radv_print_spirv(module, stderr);
+
+ uint32_t num_spec_entries = 0;
+ struct nir_spirv_specialization *spec_entries = NULL;
+ if (spec_info && spec_info->mapEntryCount > 0) {
+ num_spec_entries = spec_info->mapEntryCount;
+ spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
+ for (uint32_t i = 0; i < num_spec_entries; i++) {
+ VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
+ const void *data = spec_info->pData + entry.offset;
+ assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
+
+ spec_entries[i].id = spec_info->pMapEntries[i].constantID;
+ if (spec_info->dataSize == 8)
+ spec_entries[i].data64 = *(const uint64_t *)data;
+ else
+ spec_entries[i].data32 = *(const uint32_t *)data;
+ }
+ }
+ const struct nir_spirv_supported_extensions supported_ext = {
+ .draw_parameters = true,
+ .float64 = true,
+ .image_read_without_format = true,
+ .image_write_without_format = true,
+ .tessellation = true,
+ .int64 = true,
+ .multiview = true,
+ .variable_pointers = true,
+ };
+ entry_point = spirv_to_nir(spirv, module->size / 4,
+ spec_entries, num_spec_entries,
+ stage, entrypoint_name, &supported_ext, &nir_options);
+ nir = entry_point->shader;
+ assert(nir->stage == stage);
+ nir_validate_shader(nir);
+
+ free(spec_entries);
+
+ /* We have to lower away local constant initializers right before we
+ * inline functions. That way they get properly initialized at the top
+ * of the function and not at the top of its caller.
+ */
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+ NIR_PASS_V(nir, nir_lower_returns);
+ NIR_PASS_V(nir, nir_inline_functions);
+
+ /* Pick off the single entrypoint that we want */
+ foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
+ if (func != entry_point)
+ exec_node_remove(&func->node);
+ }
+ assert(exec_list_length(&nir->functions) == 1);
+ entry_point->name = ralloc_strdup(entry_point, "main");
+
+ NIR_PASS_V(nir, nir_remove_dead_variables,
+ nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+
+ /* Now that we've deleted all but the main function, we can go ahead and
+ * lower the rest of the constant initializers.
+ */
+ NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+ NIR_PASS_V(nir, nir_lower_system_values);
+ NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
+ }
+
+ /* Vulkan uses the separate-shader linking model */
+ nir->info.separate_shader = true;
+
+ nir_shader_gather_info(nir, entry_point->impl);
+
+ nir_variable_mode indirect_mask = 0;
+ indirect_mask |= nir_var_shader_in;
+ indirect_mask |= nir_var_local;
+
+ nir_lower_indirect_derefs(nir, indirect_mask);
+
+ static const nir_lower_tex_options tex_options = {
+ .lower_txp = ~0,
+ };
+
+ nir_lower_tex(nir, &tex_options);
+
+ nir_lower_vars_to_ssa(nir);
+ nir_lower_var_copies(nir);
+ nir_lower_global_vars_to_local(nir);
+ nir_remove_dead_variables(nir, nir_var_local);
+ radv_optimize_nir(nir);
+
+ if (dump)
+ nir_print_shader(nir, stderr);
+
+ return nir;
+}
+
+void *
+radv_alloc_shader_memory(struct radv_device *device,
+ struct radv_shader_variant *shader)
+{
+ mtx_lock(&device->shader_slab_mutex);
+ list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
+ uint64_t offset = 0;
+ list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
+ if (s->bo_offset - offset >= shader->code_size) {
+ shader->bo = slab->bo;
+ shader->bo_offset = offset;
+ list_addtail(&shader->slab_list, &s->slab_list);
+ mtx_unlock(&device->shader_slab_mutex);
+ return slab->ptr + offset;
+ }
+ offset = align_u64(s->bo_offset + s->code_size, 256);
+ }
+ if (slab->size - offset >= shader->code_size) {
+ shader->bo = slab->bo;
+ shader->bo_offset = offset;
+ list_addtail(&shader->slab_list, &slab->shaders);
+ mtx_unlock(&device->shader_slab_mutex);
+ return slab->ptr + offset;
+ }
+ }
+
+ mtx_unlock(&device->shader_slab_mutex);
+ struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
+
+ slab->size = 256 * 1024;
+ slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
+ RADEON_DOMAIN_VRAM, 0);
+ slab->ptr = (char*)device->ws->buffer_map(slab->bo);
+ list_inithead(&slab->shaders);
+
+ mtx_lock(&device->shader_slab_mutex);
+ list_add(&slab->slabs, &device->shader_slabs);
+
+ shader->bo = slab->bo;
+ shader->bo_offset = 0;
+ list_add(&shader->slab_list, &slab->shaders);
+ mtx_unlock(&device->shader_slab_mutex);
+ return slab->ptr;
+}
+
+void
+radv_destroy_shader_slabs(struct radv_device *device)
+{
+ list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
+ device->ws->buffer_destroy(slab->bo);
+ free(slab);
+ }
+ mtx_destroy(&device->shader_slab_mutex);
+}
+
+static void
+radv_fill_shader_variant(struct radv_device *device,
+ struct radv_shader_variant *variant,
+ struct ac_shader_binary *binary,
+ gl_shader_stage stage)
+{
+ bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
+ unsigned vgpr_comp_cnt = 0;
+
+ if (scratch_enabled && !device->llvm_supports_spill)
+ radv_finishme("shader scratch support only available with LLVM 4.0");
+
+ variant->code_size = binary->code_size;
+ variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
+ S_00B12C_SCRATCH_EN(scratch_enabled);
+
+ switch (stage) {
+ case MESA_SHADER_TESS_EVAL:
+ vgpr_comp_cnt = 3;
+ /* fallthrough */
+ case MESA_SHADER_TESS_CTRL:
+ variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
+ break;
+ case MESA_SHADER_VERTEX:
+ case MESA_SHADER_GEOMETRY:
+ vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ break;
+ case MESA_SHADER_COMPUTE:
+ variant->rsrc2 |=
+ S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
+ S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
+ S_00B84C_TG_SIZE_EN(1) |
+ S_00B84C_LDS_SIZE(variant->config.lds_size);
+ break;
+ default:
+ unreachable("unsupported shader type");
+ break;
+ }
+
+ variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
+ S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
+ S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
+ S_00B848_DX10_CLAMP(1) |
+ S_00B848_FLOAT_MODE(variant->config.float_mode);
+
+ void *ptr = radv_alloc_shader_memory(device, variant);
+ memcpy(ptr, binary->code, binary->code_size);
+}
+
+struct radv_shader_variant *
+radv_shader_variant_create(struct radv_device *device,
+ struct nir_shader *shader,
+ struct radv_pipeline_layout *layout,
+ const struct ac_shader_variant_key *key,
+ void **code_out,
+ unsigned *code_size_out,
+ bool dump)
+{
+ struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
+ enum radeon_family chip_family = device->physical_device->rad_info.family;
+ LLVMTargetMachineRef tm;
+ if (!variant)
+ return NULL;
+
+ struct ac_nir_compiler_options options = {0};
+ options.layout = layout;
+ if (key)
+ options.key = *key;
+
+ struct ac_shader_binary binary;
+ enum ac_target_machine_options tm_options = 0;
+ options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
+ options.family = chip_family;
+ options.chip_class = device->physical_device->rad_info.chip_class;
+ options.supports_spill = device->llvm_supports_spill;
+ if (options.supports_spill)
+ tm_options |= AC_TM_SUPPORTS_SPILL;
+ if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
+ tm_options |= AC_TM_SISCHED;
+ tm = ac_create_target_machine(chip_family, tm_options);
+ ac_compile_nir_shader(tm, &binary, &variant->config,
+ &variant->info, shader, &options, dump);
+ LLVMDisposeTargetMachine(tm);
+
+ radv_fill_shader_variant(device, variant, &binary, shader->stage);
+
+ if (code_out) {
+ *code_out = binary.code;
+ *code_size_out = binary.code_size;
+ } else
+ free(binary.code);
+ free(binary.config);
+ free(binary.rodata);
+ free(binary.global_symbol_offsets);
+ free(binary.relocs);
+ free(binary.disasm_string);
+ variant->ref_count = 1;
+ return variant;
+}
+
+struct radv_shader_variant *
+radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
+ void **code_out, unsigned *code_size_out,
+ bool dump_shader, bool multiview)
+{
+ struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
+ enum radeon_family chip_family = device->physical_device->rad_info.family;
+ LLVMTargetMachineRef tm;
+ if (!variant)
+ return NULL;
+
+ struct ac_nir_compiler_options options = {0};
+ struct ac_shader_binary binary;
+ enum ac_target_machine_options tm_options = 0;
+ options.family = chip_family;
+ options.chip_class = device->physical_device->rad_info.chip_class;
+ options.key.has_multiview_view_index = multiview;
+ if (options.supports_spill)
+ tm_options |= AC_TM_SUPPORTS_SPILL;
+ if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
+ tm_options |= AC_TM_SISCHED;
+ tm = ac_create_target_machine(chip_family, tm_options);
+ ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
+ LLVMDisposeTargetMachine(tm);
+
+ radv_fill_shader_variant(device, variant, &binary, MESA_SHADER_VERTEX);
+
+ if (code_out) {
+ *code_out = binary.code;
+ *code_size_out = binary.code_size;
+ } else
+ free(binary.code);
+ free(binary.config);
+ free(binary.rodata);
+ free(binary.global_symbol_offsets);
+ free(binary.relocs);
+ free(binary.disasm_string);
+ variant->ref_count = 1;
+ return variant;
+}
+
+void
+radv_shader_variant_destroy(struct radv_device *device,
+ struct radv_shader_variant *variant)
+{
+ if (!p_atomic_dec_zero(&variant->ref_count))
+ return;
+
+ mtx_lock(&device->shader_slab_mutex);
+ list_del(&variant->slab_list);
+ mtx_unlock(&device->shader_slab_mutex);
+
+ free(variant);
+}
+
+uint32_t
+radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
+ bool has_tess)
+{
+ switch (stage) {
+ case MESA_SHADER_FRAGMENT:
+ return R_00B030_SPI_SHADER_USER_DATA_PS_0;
+ case MESA_SHADER_VERTEX:
+ if (has_tess)
+ return R_00B530_SPI_SHADER_USER_DATA_LS_0;
+ else
+ return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
+ case MESA_SHADER_GEOMETRY:
+ return R_00B230_SPI_SHADER_USER_DATA_GS_0;
+ case MESA_SHADER_COMPUTE:
+ return R_00B900_COMPUTE_USER_DATA_0;
+ case MESA_SHADER_TESS_CTRL:
+ return R_00B430_SPI_SHADER_USER_DATA_HS_0;
+ case MESA_SHADER_TESS_EVAL:
+ if (has_gs)
+ return R_00B330_SPI_SHADER_USER_DATA_ES_0;
+ else
+ return R_00B130_SPI_SHADER_USER_DATA_VS_0;
+ default:
+ unreachable("unknown shader");
+ }
+}
+
+const char *
+radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
+ case MESA_SHADER_GEOMETRY: return "Geometry Shader";
+ case MESA_SHADER_FRAGMENT: return "Pixel Shader";
+ case MESA_SHADER_COMPUTE: return "Compute Shader";
+ case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
+ case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
+ default:
+ return "Unknown shader";
+ };
+}
+