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authorBas Nieuwenhuizen <[email protected]>2019-05-31 01:06:27 +0200
committerBas Nieuwenhuizen <[email protected]>2019-08-12 23:00:24 +0200
commit8874af8ef4981fcdc55943c42c4de77791a8b417 (patch)
treea1e3691b95bbeabae20a52d589fd39959fcc73a0 /src/amd/vulkan/radv_shader.c
parente8a256eb543b845e18b6a5eeacaeb2eaadefacd0 (diff)
radv: Keep shader info when needed.
This allows enabling the shader info keeping on a per shader basis. Also disables the cache on a per shader basis. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r--src/amd/vulkan/radv_shader.c19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index d0006cf84f5..08d1e204e5f 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -960,7 +960,8 @@ static void radv_init_llvm_once(void)
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
- const struct radv_shader_binary *binary)
+ const struct radv_shader_binary *binary,
+ bool keep_shader_info)
{
struct ac_shader_config config = {0};
struct ac_rtld_binary rtld_binary = {0};
@@ -1065,7 +1066,7 @@ radv_shader_variant_create(struct radv_device *device,
return NULL;
}
- if (device->keep_shader_info ||
+ if (keep_shader_info ||
(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)) {
const char *disasm_data;
size_t disasm_size;
@@ -1128,6 +1129,7 @@ shader_variant_compile(struct radv_device *device,
gl_shader_stage stage,
struct radv_nir_compiler_options *options,
bool gs_copy_shader,
+ bool keep_shader_info,
struct radv_shader_binary **binary_out)
{
enum radeon_family chip_family = device->physical_device->rad_info.family;
@@ -1145,7 +1147,7 @@ shader_variant_compile(struct radv_device *device,
options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
options->dump_preoptir = options->dump_shader &&
device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
- options->record_llvm_ir = device->keep_shader_info;
+ options->record_llvm_ir = keep_shader_info;
options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
options->address32_hi = device->physical_device->rad_info.address32_hi;
@@ -1187,7 +1189,8 @@ shader_variant_compile(struct radv_device *device,
radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
- struct radv_shader_variant *variant = radv_shader_variant_create(device, binary);
+ struct radv_shader_variant *variant = radv_shader_variant_create(device, binary,
+ keep_shader_info);
if (!variant) {
free(binary);
return NULL;
@@ -1198,7 +1201,7 @@ shader_variant_compile(struct radv_device *device,
}
- if (device->keep_shader_info) {
+ if (keep_shader_info) {
variant->nir_string = radv_dump_nir_shaders(shaders, shader_count);
if (!gs_copy_shader && !module->nir) {
variant->spirv = (uint32_t *)module->data;
@@ -1221,6 +1224,7 @@ radv_shader_variant_compile(struct radv_device *device,
int shader_count,
struct radv_pipeline_layout *layout,
const struct radv_shader_variant_key *key,
+ bool keep_shader_info,
struct radv_shader_binary **binary_out)
{
struct radv_nir_compiler_options options = {0};
@@ -1234,13 +1238,14 @@ radv_shader_variant_compile(struct radv_device *device,
options.robust_buffer_access = device->robust_buffer_access;
return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
- &options, false, binary_out);
+ &options, false, keep_shader_info, binary_out);
}
struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device,
struct nir_shader *shader,
struct radv_shader_binary **binary_out,
+ bool keep_shader_info,
bool multiview)
{
struct radv_nir_compiler_options options = {0};
@@ -1248,7 +1253,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
options.key.has_multiview_view_index = multiview;
return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
- &options, true, binary_out);
+ &options, true, keep_shader_info, binary_out);
}
void