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authorSamuel Pitoiset <[email protected]>2019-11-07 15:56:35 +0100
committerSamuel Pitoiset <[email protected]>2019-11-29 21:58:18 +0100
commitc105e6169ce753584761b2ec03f64a5b5f4163cf (patch)
treea7ece52e34717e63674bd114b99fd23453a451ab /src/amd/vulkan/radv_shader.c
parentb6905438514ae4de0b7f85c861e3d811ddaadda9 (diff)
radv,ac/nir: lower deref operations for shared memory
This shouldn't introduce any functional changes for RadeonSI when NIR is enabled because these operations are already lowered. pipeline-db (NAVI10/LLVM): SGPRS: 9043 -> 9051 (0.09 %) VGPRS: 7272 -> 7292 (0.28 %) Code Size: 638892 -> 621628 (-2.70 %) bytes LDS: 1333 -> 1331 (-0.15 %) blocks Max Waves: 1614 -> 1608 (-0.37 %) Found this while glancing at some F12019 shaders. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
-rw-r--r--src/amd/vulkan/radv_shader.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index a7253976f67..ee09a0fa62b 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -301,6 +301,17 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
NIR_PASS(progress, shader, nir_opt_move, nir_move_load_ubo);
}
+static void
+shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+ assert(glsl_type_is_vector_or_scalar(type));
+
+ uint32_t comp_size = glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
+ unsigned length = glsl_get_vector_elements(type);
+ *size = comp_size * length,
+ *align = comp_size;
+}
+
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
@@ -503,6 +514,14 @@ radv_shader_compile_to_nir(struct radv_device *device,
*/
nir_lower_var_copies(nir);
+ /* Lower deref operations for compute shared memory. */
+ if (nir->info.stage == MESA_SHADER_COMPUTE) {
+ NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
+ nir_var_mem_shared, shared_var_info);
+ NIR_PASS_V(nir, nir_lower_explicit_io,
+ nir_var_mem_shared, nir_address_format_32bit_offset);
+ }
+
/* Lower large variables that are always constant with load_constant
* intrinsics, which get turned into PC-relative loads from a data
* section next to the shader.