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authorBas Nieuwenhuizen <[email protected]>2017-12-26 16:11:35 +0100
committerBas Nieuwenhuizen <[email protected]>2017-12-28 00:26:07 +0100
commit73279da41dae991afc5d4e4dbe51542060e21c59 (patch)
tree638b05e288e4f1f3d536756f06d15d8ba3a9aa00 /src/amd/vulkan/radv_shader.c
parent258ebe79a0c2133e362035b76f3cf3243880926f (diff)
radv: Fix fragment resolve destination offset.
The position start at (dst.x, dst.y), so if we want the source to start at (src.x, src.y), we have to offset by (src.x-dst.x,src.y-dst.y). Haven't tested that this fixed anything yet, but found by inspection. Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders" Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_shader.c')
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