diff options
author | Dave Airlie <[email protected]> | 2017-03-28 12:59:17 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-03-28 17:40:33 +1000 |
commit | 239a9224a33d280cd5703c29ce6eb9df2eab9b3d (patch) | |
tree | 60ade768fde76f6e28da5e40cc4b0945e68c95cf /src/amd/vulkan/radv_private.h | |
parent | 0232ea8025d3da65295c0af1b8f4ca8fc97a74dd (diff) |
radv: move shader stages calculation to pipeline.
With tess this becomes a bit more complex. so move to pipeline
for now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r-- | src/amd/vulkan/radv_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 0b8c86df793..f587ee3ffd8 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -965,6 +965,7 @@ struct radv_pipeline { uint32_t ps_input_cntl[32]; uint32_t ps_input_cntl_num; uint32_t pa_cl_vs_out_cntl; + uint32_t vgt_shader_stages_en; struct radv_prim_vertex_count prim_vertex_count; } graphics; }; |