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authorDave Airlie <[email protected]>2017-03-28 12:59:17 +1000
committerDave Airlie <[email protected]>2017-03-28 17:40:33 +1000
commit239a9224a33d280cd5703c29ce6eb9df2eab9b3d (patch)
tree60ade768fde76f6e28da5e40cc4b0945e68c95cf /src/amd/vulkan/radv_private.h
parent0232ea8025d3da65295c0af1b8f4ca8fc97a74dd (diff)
radv: move shader stages calculation to pipeline.
With tess this becomes a bit more complex. so move to pipeline for now. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 0b8c86df793..f587ee3ffd8 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -965,6 +965,7 @@ struct radv_pipeline {
uint32_t ps_input_cntl[32];
uint32_t ps_input_cntl_num;
uint32_t pa_cl_vs_out_cntl;
+ uint32_t vgt_shader_stages_en;
struct radv_prim_vertex_count prim_vertex_count;
} graphics;
};