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authorDave Airlie <[email protected]>2017-06-07 09:04:30 +1000
committerDave Airlie <[email protected]>2017-06-07 10:24:36 +1000
commit734ea16bdb8f06f74177664577a754b029504e4b (patch)
tree34322370c241200f51539eb412d13f432b405ef1 /src/amd/vulkan/radv_private.h
parent3f48021b86e3876405376798b545f5b28622cf77 (diff)
radv: move calculating the vertex sgpr to the pipeline.
There is no need to calculate this at draw time. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index e31ea2b5e94..13f298e72e9 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -1077,6 +1077,8 @@ struct radv_pipeline {
uint32_t ps_input_cntl_num;
uint32_t pa_cl_vs_out_cntl;
uint32_t vgt_shader_stages_en;
+ uint32_t vtx_base_sgpr;
+ uint8_t vtx_emit_num;
struct radv_prim_vertex_count prim_vertex_count;
bool can_use_guardband;
} graphics;