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authorSamuel Pitoiset <[email protected]>2019-08-01 10:43:41 +0200
committerSamuel Pitoiset <[email protected]>2019-08-02 09:37:34 +0200
commit953bbacc23bbf8b107a49187abc88cc2f4b1be43 (patch)
treec517755ef306750478091b30bccd1f469a5eb997 /src/amd/vulkan/radv_private.h
parent18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (diff)
radv/gfx10: add Wave32 support for fragment shaders
It can be enabled with RADV_PERFTEST=pswave32. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 143c09811c8..a1347060190 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -302,6 +302,7 @@ struct radv_physical_device {
bool has_dcc_constant_encode;
/* Number of threads per wave. */
+ uint8_t ps_wave_size;
uint8_t cs_wave_size;
/* This is the drivers on-disk cache used as a fallback as opposed to