diff options
author | Dave Airlie <[email protected]> | 2017-03-28 11:43:48 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-03-28 17:40:20 +1000 |
commit | 92e9c14a6a8d536404ef5b41217662bb2286d946 (patch) | |
tree | f3c806f11ce09779e86f343be40f939b3ea45a54 /src/amd/vulkan/radv_private.h | |
parent | 4b467c759ea1e9d5960a5e668a166f33ef03e9d6 (diff) |
radv: move calculating fragment shader i/os to pipeline.
There is no need to calculate this on each command submit.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r-- | src/amd/vulkan/radv_private.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index dff0aef8328..bf3d19ce9e6 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -963,6 +963,8 @@ struct radv_pipeline { bool prim_restart_enable; unsigned esgs_ring_size; unsigned gsvs_ring_size; + uint32_t ps_input_cntl[32]; + uint32_t ps_input_cntl_num; struct radv_prim_vertex_count prim_vertex_count; } graphics; }; |