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authorSamuel Pitoiset <[email protected]>2019-08-01 10:43:42 +0200
committerSamuel Pitoiset <[email protected]>2019-08-02 09:37:36 +0200
commit8a86908e9a79fb7ac94df1fa3194b54059a6045f (patch)
treee85df798586e6bdc2f944d95125622ec403c16cd /src/amd/vulkan/radv_private.h
parent953bbacc23bbf8b107a49187abc88cc2f4b1be43 (diff)
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
It can be enabled with RADV_PERFTEST=gewave32. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index a1347060190..1a0b22d63b8 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -304,6 +304,7 @@ struct radv_physical_device {
/* Number of threads per wave. */
uint8_t ps_wave_size;
uint8_t cs_wave_size;
+ uint8_t ge_wave_size;
/* This is the drivers on-disk cache used as a fallback as opposed to
* the pipeline cache defined by apps.