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authorTimothy Arceri <[email protected]>2017-10-13 12:22:24 +1100
committerTimothy Arceri <[email protected]>2017-10-18 09:19:35 +1100
commitdbbf10541b134253a576da23ea6b3c6a5afc0dc8 (patch)
tree10e827042411be86b1855dc90c567a899a06dc7b /src/amd/vulkan/radv_private.h
parent351f9dde600d31ab7985b595e50a15c178516c79 (diff)
radv: reuse the multiple shader store & load functions for gs copy variant
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 8a4cb089304..2fc64655b1f 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -324,17 +324,7 @@ void
radv_pipeline_cache_load(struct radv_pipeline_cache *cache,
const void *data, size_t size);
-struct radv_shader_variant *
-radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
- struct radv_pipeline_cache *cache,
- const unsigned char *sha1);
-
-struct radv_shader_variant *
-radv_pipeline_cache_insert_shader(struct radv_device *device,
- struct radv_pipeline_cache *cache,
- const unsigned char *sha1,
- struct radv_shader_variant *variant,
- const void *code, unsigned code_size);
+struct radv_shader_variant;
bool
radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,