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authorSamuel Pitoiset <[email protected]>2017-04-26 13:49:13 +0200
committerSamuel Pitoiset <[email protected]>2017-05-02 22:40:45 +0200
commite0e01895b054847e41b98cbf3939520747a0f32d (patch)
treeef7e9aa02a6515ba31b57e164ce5a3f48b8479ad /src/amd/vulkan/radv_private.h
parentece06defe77a77d2db40abeddee5a2e0e45654ce (diff)
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and 0 for samplers. This increases consistency and allows to clean up some code a bit. This will also help for ARB_bindless_texture. No piglit regressions with RadeonSI. This time the Intel CI system doesn't report any failures. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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