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author | Samuel Pitoiset <[email protected]> | 2017-04-26 13:49:13 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-02 22:40:45 +0200 |
commit | e0e01895b054847e41b98cbf3939520747a0f32d (patch) | |
tree | ef7e9aa02a6515ba31b57e164ce5a3f48b8479ad /src/amd/vulkan/radv_private.h | |
parent | ece06defe77a77d2db40abeddee5a2e0e45654ce (diff) |
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
This time the Intel CI system doesn't report any failures.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
0 files changed, 0 insertions, 0 deletions