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authorDave Airlie <[email protected]>2017-03-28 11:34:19 +1000
committerDave Airlie <[email protected]>2017-03-28 17:40:14 +1000
commit8996fdbf61e5341c321c802278ee388ac5001f50 (patch)
treea7eacc1fb244766b9ede938c6d04e95db9b6a6f2 /src/amd/vulkan/radv_private.h
parentcd33a5c1cb68d8c7e67f4724cc19bb92a405c796 (diff)
radv: move db_shader_control calculation to pipeline.
There is no need to recalculate this every time. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index dcd738a54f4..8e45e95b770 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -955,6 +955,7 @@ struct radv_pipeline {
struct radv_depth_stencil_state ds;
struct radv_raster_state raster;
struct radv_multisample_state ms;
+ uint32_t db_shader_control;
unsigned prim;
unsigned gs_out;
uint32_t vgt_gs_mode;