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authorDave Airlie <[email protected]>2017-04-19 10:34:37 +1000
committerDave Airlie <[email protected]>2017-05-08 08:56:45 +1000
commitb29ea49e8e392155da40338b4dc631539c89af53 (patch)
treefd877d0602b512714f0e1f1fccdde39762d14577 /src/amd/vulkan/radv_private.h
parent3b85b630ee6df21ce98e2ce60f428857a60c90d7 (diff)
radv/meta: move clear color to using push constants
The color clear value is uniform and needs only to be emitted from the frag shader, so just push it down via a push constant, and remove the vertex buffer completely. The depth clear value needs to be emitted from the vertex shader, but is only a single value. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r--src/amd/vulkan/radv_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 1e023560945..088d24a7066 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -343,6 +343,8 @@ struct radv_meta_state {
struct radv_pipeline *depthstencil_pipeline[NUM_DEPTH_CLEAR_PIPELINES];
} clear[1 + MAX_SAMPLES_LOG2];
+ VkPipelineLayout clear_color_p_layout;
+ VkPipelineLayout clear_depth_p_layout;
struct {
VkRenderPass render_pass[NUM_META_FS_KEYS];