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authorDave Airlie <[email protected]>2017-04-28 03:56:25 +0100
committerDave Airlie <[email protected]>2017-05-07 23:41:39 +0100
commit2a04f5481df8ce6cb4c43382535ba9944cb3d723 (patch)
tree97e6144a5f65d36e8254b94b7800b83341929027 /src/amd/vulkan/radv_private.h
parent69136f4e633be4eeed0b226b02c9876511414b76 (diff)
radv/meta: select resolve paths
There are 3 resolve paths, the fastest being the hw resolver but it has restriction on tile modes and can't do subresolves, the compute resolver is next speed wise, but can't handle DCC destinations, the fragment resolver handles that case. This will end up with a slow down as currently we hack the hw resolver paths when they shouldn't work, but we shouldn't keep doing that. The next patch removes the hacks. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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