diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 01:56:17 +0200 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 16:07:09 +0200 |
commit | 15e5a7a6832bba011564bfa2045fba9e833eede2 (patch) | |
tree | f2203fc031bdfe2d0a599002b6ea68c8bf258100 /src/amd/vulkan/radv_private.h | |
parent | 8286c3a49f03dc219e57d4a9ec27a4d840c5f603 (diff) |
radv: Only convert linear->srgb in compute resolves.
It justs works with the fragment shader resolve, so no need to do
a custom conversion. In fact with SRGB dest, it actually gives
wrong results.
Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_private.h')
-rw-r--r-- | src/amd/vulkan/radv_private.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 6230efce81f..1f0e0252bf1 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -434,8 +434,6 @@ struct radv_meta_state { VkPipelineLayout p_layout; struct { - VkRenderPass srgb_render_pass; - VkPipeline srgb_pipeline; VkRenderPass render_pass[NUM_META_FS_KEYS]; VkPipeline pipeline[NUM_META_FS_KEYS]; } rc[MAX_SAMPLES_LOG2]; |