diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-03-12 22:43:51 +0100 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2017-08-03 00:45:13 +0200 |
commit | c9d4b571ad5dc3e622603a0f50d293192850d749 (patch) | |
tree | cc0018db59aabf06930036208dcaa7b85a9f06c0 /src/amd/vulkan/radv_pipeline_cache.c | |
parent | fe3d2559d941f8f69dbdb369221af69a9974d017 (diff) |
radv: Add suballocation for shaders.
This reduces the number of BOs that we need for the BO lists during
a submission.
Currently uses a fairly simple linear search for finding free space,
that could eventually be improved to a binary tree, which with some
per-node info could make a check for space O(1) and finding it O(log n),
in the number of buffers in that slab.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline_cache.c')
-rw-r--r-- | src/amd/vulkan/radv_pipeline_cache.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c index 86479f66236..3995434d903 100644 --- a/src/amd/vulkan/radv_pipeline_cache.c +++ b/src/amd/vulkan/radv_pipeline_cache.c @@ -168,6 +168,7 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device, if (!variant) return NULL; + variant->code_size = entry->code_size; variant->config = entry->config; variant->info = entry->variant_info; variant->rsrc1 = entry->rsrc1; @@ -175,12 +176,8 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device, variant->code_size = entry->code_size; variant->ref_count = 1; - variant->bo = device->ws->buffer_create(device->ws, entry->code_size, 256, - RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS); - - void *ptr = device->ws->buffer_map(variant->bo); + void *ptr = radv_alloc_shader_memory(device, variant); memcpy(ptr, entry->code, entry->code_size); - device->ws->buffer_unmap(variant->bo); entry->variant = variant; } |