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authorBas Nieuwenhuizen <[email protected]>2017-07-02 02:48:41 +0200
committerBas Nieuwenhuizen <[email protected]>2017-08-24 19:20:47 +0200
commiteec5578158c7e6c53c4744c354ae6256f100befc (patch)
treeb3efa5398451ab8290057ee649a02eb4c1b5025a /src/amd/vulkan/radv_pipeline_cache.c
parent64164a1313fcdf1084b0f8a9499165ee22a13aa7 (diff)
ac/nir: Make shader key a struct.
Some bits can be passed to almost every shader, and I don't like adding 5 variables. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline_cache.c')
-rw-r--r--src/amd/vulkan/radv_pipeline_cache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
index 3995434d903..99a614dc104 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -89,7 +89,7 @@ radv_hash_shader(unsigned char *hash, struct radv_shader_module *module,
const char *entrypoint,
const VkSpecializationInfo *spec_info,
const struct radv_pipeline_layout *layout,
- const union ac_shader_variant_key *key,
+ const struct ac_shader_variant_key *key,
uint32_t is_geom_copy_shader)
{
struct mesa_sha1 ctx;