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authorTimothy Arceri <[email protected]>2017-10-24 09:08:55 +1100
committerTimothy Arceri <[email protected]>2017-10-24 10:41:38 +1100
commitf0a2bbd1a4a0caf85d91469e61d01a126cfc2a36 (patch)
tree6f2e0ea64ff3804a3e60276c326933439fce1486 /src/amd/vulkan/radv_pipeline.c
parent11d688d9f0d2ee4d0178d1807c0075e5e8364b1d (diff)
radv: move nir print after linking is done
We now have linking optimisations so we want to delay dumping the nir until after these are complete. Fixes: 06f05040eb73 (radv: Link shaders) Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 30a90ac9608..d6b33a5327e 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1870,8 +1870,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i] && !pipeline->device->trace_bo)
- ralloc_free(nir[i]);
+ if (modules[i]) {
+ if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
+ nir_print_shader(nir[i], stderr);
+
+ if (!pipeline->device->trace_bo)
+ ralloc_free(nir[i]);
+ }
}
if (fs_m.nir)