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authorBas Nieuwenhuizen <[email protected]>2017-09-25 05:47:25 +0200
committerBas Nieuwenhuizen <[email protected]>2017-09-25 15:36:19 +0200
commitbf0397b6f570754916b8e0253ac2b5f279b0a3b6 (patch)
tree552b1ea765d8cc359f3ec13a3a3e5ec495662496 /src/amd/vulkan/radv_pipeline.c
parentbb66af95a7e13f433466f612eded97b01e48b6fc (diff)
Revert "Revert "radv: fallback to an in-memory cache when no pipline cache is provided""
I tested this 10 times with ./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4* and one full run of CTS, seems the issue is gone. Also reduces CTS runtime by 30% or so. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 093940b69c2..228fdf4ab07 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -153,7 +153,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
if (pipeline->gs_copy_shader) {
pipeline->gs_copy_shader =
- radv_pipeline_cache_insert_shader(cache,
+ radv_pipeline_cache_insert_shader(pipeline->device,
+ cache,
gs_copy_sha1,
pipeline->gs_copy_shader,
gs_copy_code,
@@ -166,8 +167,10 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
ralloc_free(nir);
if (variant)
- variant = radv_pipeline_cache_insert_shader(cache, sha1, variant,
- code, code_size);
+ variant = radv_pipeline_cache_insert_shader(pipeline->device,
+ cache, sha1,
+ variant, code,
+ code_size);
if (code)
free(code);
@@ -290,11 +293,11 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
ralloc_free(tcs_nir);
if (tes_variant)
- tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
+ tes_variant = radv_pipeline_cache_insert_shader(pipeline->device, cache, tes_sha1, tes_variant,
tes_code, tes_code_size);
if (tcs_variant)
- tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
+ tcs_variant = radv_pipeline_cache_insert_shader(pipeline->device, cache, tcs_sha1, tcs_variant,
tcs_code, tcs_code_size);
if (tes_code)