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authorBas Nieuwenhuizen <[email protected]>2017-01-28 23:51:19 +0100
committerBas Nieuwenhuizen <[email protected]>2017-01-30 02:07:12 +0100
commit29c1f67e9f166da4393493d213ee06498aecac51 (patch)
tree40cd0d0c313c3a8eca671bea0671b2aacfe9919a /src/amd/vulkan/radv_pipeline.c
parentd115b67712d6db1eff9d3a4bb57a585c0158be74 (diff)
radv/ac: Add compiler support for spilling.
Based on code written by Dave Airlie. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 360b5196551..4d88ed77f93 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -424,7 +424,8 @@ static struct radv_shader_variant *radv_shader_variant_create(struct radv_device
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.family = chip_family;
options.chip_class = device->physical_device->rad_info.chip_class;
- tm = ac_create_target_machine(chip_family);
+ options.supports_spill = false;
+ tm = ac_create_target_machine(chip_family, false);
ac_compile_nir_shader(tm, &binary, &variant->config,
&variant->info, shader, &options, dump);
LLVMDisposeTargetMachine(tm);