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authorDave Airlie <[email protected]>2018-03-16 05:57:11 +0000
committerDave Airlie <[email protected]>2018-03-19 01:20:00 +0000
commit8f052a3e257a61240cb311032497d016278117a8 (patch)
tree2060eebd52c1f1764a2b751b9188790c408cd217 /src/amd/vulkan/radv_pipeline.c
parentdbc24835d75466951a44b391b42e39461a6ac5a2 (diff)
radv: handle exporting view index to fragment shader. (v1.1)
The fragment shader was trying to read this, but nothing was exporting it from the vertex shader. This handles it like the prim id export. Fixes: dEQP-VK.multiview.secondary_cmd_buffer.* dEQP-VK.multiview.index.fragment_shader.* v1.1: updated to use 0x1 (Samuel) Fixes: e3265c10c89 (radv: Implement multiview draws.) Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 52a6d23718e..89c5e699414 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1718,8 +1718,12 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
/* TODO: These are no longer used as keys we should refactor this */
keys[MESA_SHADER_VERTEX].vs.export_prim_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
+ keys[MESA_SHADER_VERTEX].vs.export_layer_id =
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
+ keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id =
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {