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authorSamuel Pitoiset <[email protected]>2018-03-13 14:54:04 +0100
committerSamuel Pitoiset <[email protected]>2018-03-13 16:54:23 +0100
commitfbe694562b6a5f5f1b7112533326619af6ca79a5 (patch)
tree211a3f917a81ff4f507c7abd787cf2541800edf1 /src/amd/vulkan/radv_pipeline.c
parent237229430f303dc2395a85bc811adc6e25cc39d7 (diff)
ac/nir: move ac_nir_compiler_options and friends to radv folder
Also replace ac_ by radv_. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index acb46ec12f8..e02e06505e4 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1589,7 +1589,7 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
}
static void
-radv_fill_shader_keys(struct ac_shader_variant_key *keys,
+radv_fill_shader_keys(struct radv_shader_variant_key *keys,
const struct radv_pipeline_key *key,
nir_shader **nir)
{
@@ -1672,7 +1672,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir_shader *nir[MESA_SHADER_STAGES] = {0};
void *codes[MESA_SHADER_STAGES] = {0};
unsigned code_sizes[MESA_SHADER_STAGES] = {0};
- struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
+ struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
unsigned char hash[20], gs_copy_hash[20];
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
@@ -1787,7 +1787,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
- struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+ struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,