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authorBas Nieuwenhuizen <[email protected]>2017-10-16 18:27:47 +0200
committerBas Nieuwenhuizen <[email protected]>2017-10-19 22:25:31 +0200
commitb0962450309aaa04ba817d15f9c9d885e244ba82 (patch)
tree02734d5f6546760216632744653995be2838713b /src/amd/vulkan/radv_pipeline.c
parent91b033f4f6055f7ead57c8d6c454288b0b827257 (diff)
radv: Remove remaining hard coded references to VS.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 16e4b307e65..4369c3a6b1b 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1207,6 +1207,16 @@ static void si_multiwave_lds_size_workaround(struct radv_device *device,
*lds_size = MAX2(*lds_size, 8);
}
+struct radv_shader_variant *
+radv_get_vertex_shader(struct radv_pipeline *pipeline)
+{
+ if (pipeline->shaders[MESA_SHADER_VERTEX])
+ return pipeline->shaders[MESA_SHADER_VERTEX];
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
+ return pipeline->shaders[MESA_SHADER_TESS_CTRL];
+ return pipeline->shaders[MESA_SHADER_GEOMETRY];
+}
+
static void
calculate_tess_state(struct radv_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
@@ -1223,7 +1233,7 @@ calculate_tess_state(struct radv_pipeline *pipeline,
/* This calculates how shader inputs and outputs among VS, TCS, and TES
* are laid out in LDS. */
- num_tcs_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outputs_written);
+ num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written);
num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
@@ -2024,7 +2034,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
if (loc->sgpr_idx != -1) {
pipeline->graphics.vtx_base_sgpr = radv_shader_stage_to_user_data_0(MESA_SHADER_VERTEX, device->physical_device->rad_info.chip_class, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
- if (pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id)
+ if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
pipeline->graphics.vtx_emit_num = 3;
else
pipeline->graphics.vtx_emit_num = 2;