diff options
author | Dave Airlie <[email protected]> | 2017-03-28 11:33:35 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-03-28 17:40:08 +1000 |
commit | cd33a5c1cb68d8c7e67f4724cc19bb92a405c796 (patch) | |
tree | f8f50a195fdb00bd9951802ab040b178d0bf1f94 /src/amd/vulkan/radv_pipeline.c | |
parent | d43691ce775ed7bd525b5d195cc6e17b7c15574e (diff) |
radv: move vgt_gs_mode value to pipeline.
No need to recalculate this everytime.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 2c710f4eb8f..752986a9c59 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1505,6 +1505,28 @@ static const struct radv_prim_vertex_count prim_size_table[] = { [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0}, }; +static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs) +{ + unsigned gs_max_vert_out = gs->info.gs.vertices_out; + unsigned cut_mode; + + if (gs_max_vert_out <= 128) { + cut_mode = V_028A40_GS_CUT_128; + } else if (gs_max_vert_out <= 256) { + cut_mode = V_028A40_GS_CUT_256; + } else if (gs_max_vert_out <= 512) { + cut_mode = V_028A40_GS_CUT_512; + } else { + assert(gs_max_vert_out <= 1024); + cut_mode = V_028A40_GS_CUT_1024; + } + + return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | + S_028A40_CUT_MODE(cut_mode)| + S_028A40_ES_WRITE_OPTIMIZE(1) | + S_028A40_GS_WRITE_OPTIMIZE(1); +} + VkResult radv_pipeline_init(struct radv_pipeline *pipeline, struct radv_device *device, @@ -1559,7 +1581,10 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY); calculate_gs_ring_sizes(pipeline); - } + + pipeline->graphics.vgt_gs_mode = si_vgt_gs_mode(pipeline->shaders[MESA_SHADER_GEOMETRY]); + } else + pipeline->graphics.vgt_gs_mode = 0; if (!modules[MESA_SHADER_FRAGMENT]) { nir_builder fs_b; |