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authorDave Airlie <[email protected]>2017-03-28 12:59:17 +1000
committerDave Airlie <[email protected]>2017-03-28 17:40:33 +1000
commit239a9224a33d280cd5703c29ce6eb9df2eab9b3d (patch)
tree60ade768fde76f6e28da5e40cc4b0945e68c95cf /src/amd/vulkan/radv_pipeline.c
parent0232ea8025d3da65295c0af1b8f4ca8fc97a74dd (diff)
radv: move shader stages calculation to pipeline.
With tess this becomes a bit more complex. so move to pipeline for now. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 252808d7a7d..07020e8c387 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1771,7 +1771,14 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
calculate_pa_cl_vs_out_cntl(pipeline);
calculate_ps_inputs(pipeline);
-
+
+ uint32_t stages = 0;
+ if (radv_pipeline_has_gs(pipeline))
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+ S_028B54_GS_EN(1) |
+ S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
+ pipeline->graphics.vgt_shader_stages_en = stages;
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {