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authorBas Nieuwenhuizen <[email protected]>2017-02-09 00:12:10 +0100
committerTimothy Arceri <[email protected]>2017-10-18 09:19:35 +1100
commit06f05040eb73382e9b1afb155a4ff12f3b20ed49 (patch)
tree0b183c477812fd6f0cc811276c82b996ba78ae0e /src/amd/vulkan/radv_pipeline.c
parentdbbf10541b134253a576da23ea6b3c6a5afc0dc8 (diff)
radv: Link shaders.
Here we make use of NIR the linking helpers to remove unused varyings. Sascha Willems demo results: computecullandlod 39 -> 41 fps pipelines ~6100 -> ~6200 fps Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Timothy Arceri <[email protected]> Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index e95925fda58..559862678e7 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1522,6 +1522,46 @@ static void calculate_ps_inputs(struct radv_pipeline *pipeline)
pipeline->graphics.ps_input_cntl_num = ps_offset;
}
+static void
+radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
+{
+ nir_shader* ordered_shaders[MESA_SHADER_STAGES];
+ int shader_count = 0;
+
+ if(shaders[MESA_SHADER_FRAGMENT]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
+ }
+ if(shaders[MESA_SHADER_GEOMETRY]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
+ }
+ if(shaders[MESA_SHADER_TESS_EVAL]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
+ }
+ if(shaders[MESA_SHADER_TESS_CTRL]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
+ }
+ if(shaders[MESA_SHADER_VERTEX]) {
+ ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
+ }
+
+ for (int i = 1; i < shader_count; ++i) {
+ nir_remove_dead_variables(ordered_shaders[i],
+ nir_var_shader_out);
+ nir_remove_dead_variables(ordered_shaders[i - 1],
+ nir_var_shader_in);
+
+ bool progress = nir_remove_unused_varyings(ordered_shaders[i],
+ ordered_shaders[i - 1]);
+
+ if (progress) {
+ nir_lower_global_vars_to_local(ordered_shaders[i]);
+ radv_optimize_nir(ordered_shaders[i]);
+ nir_lower_global_vars_to_local(ordered_shaders[i - 1]);
+ radv_optimize_nir(ordered_shaders[i - 1]);
+ }
+ }
+}
+
static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
@@ -1588,6 +1628,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
}
+ radv_link_shaders(pipeline, nir);
+
if (nir[MESA_SHADER_FRAGMENT]) {
pipeline->shaders[MESA_SHADER_FRAGMENT] =
radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], nir[MESA_SHADER_FRAGMENT],