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authorBas Nieuwenhuizen <[email protected]>2017-08-16 09:19:33 +0200
committerBas Nieuwenhuizen <[email protected]>2017-08-24 19:20:47 +0200
commitdb8e99f72dcaba7d70d8a81191649bf39c364e6f (patch)
tree6e1f3f6e0283ab46f84744eab7b5953cc9a9576c /src/amd/vulkan/radv_pipeline.c
parent180c1b924e1ed3a2918fad9c5cbb653524de8233 (diff)
radv: Implement determining the has_multiview_view_index key.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 90ab985af17..31bdc8c4643 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -493,7 +493,8 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
struct nir_shader *nir,
void** code_out,
unsigned *code_size_out,
- bool dump_shader)
+ bool dump_shader,
+ bool multiview)
{
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
@@ -506,6 +507,7 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
enum ac_target_machine_options tm_options = 0;
options.family = chip_family;
options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
+ options.key.has_multiview_view_index = multiview;
if (options.supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
if (pipeline->device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
@@ -590,7 +592,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
void *gs_copy_code = NULL;
unsigned gs_copy_code_size = 0;
pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
- pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump);
+ pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump, key->has_multiview_view_index);
if (pipeline->gs_copy_shader) {
pipeline->gs_copy_shader =
@@ -645,7 +647,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
const VkSpecializationInfo *tcs_spec_info,
const VkSpecializationInfo *tes_spec_info,
struct radv_pipeline_layout *layout,
- unsigned input_vertices)
+ unsigned input_vertices,
+ bool has_view_index)
{
unsigned char tcs_sha1[20], tes_sha1[20];
struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
@@ -658,6 +661,7 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
+ tes_key.has_multiview_view_index = has_view_index;
if (tes_module->nir)
_mesa_sha1_compute(tes_module->nir->info.name,
strlen(tes_module->nir->info.name),
@@ -2165,7 +2169,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
{
struct radv_shader_module fs_m = {0};
VkResult result;
+ bool has_view_index = false;
+ RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+ struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ if (subpass->view_mask)
+ has_view_index = true;
if (alloc == NULL)
alloc = &device->alloc;
@@ -2226,6 +2235,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
export_prim_id = true;
struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
+ key.has_multiview_view_index = has_view_index;
pipeline->shaders[MESA_SHADER_VERTEX] =
radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
@@ -2239,6 +2249,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
if (modules[MESA_SHADER_GEOMETRY]) {
struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
+ key.has_multiview_view_index = has_view_index;
pipeline->shaders[MESA_SHADER_GEOMETRY] =
radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
@@ -2262,7 +2273,8 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
pipeline->layout,
- pCreateInfo->pTessellationState->patchControlPoints);
+ pCreateInfo->pTessellationState->patchControlPoints,
+ has_view_index);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
}