diff options
author | Bas Nieuwenhuizen <[email protected]> | 2018-01-14 16:05:01 +0100 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2018-01-30 22:01:01 +0100 |
commit | d5a0af84ec898c89cffaf4bb42e6b2761272f4fd (patch) | |
tree | d8c9fda3075777243715a69c09ed3d6329140478 /src/amd/vulkan/radv_pipeline.c | |
parent | e2bf18030d9793dd9586315763d1cf444d0462a3 (diff) |
radv: Merge ps_input_cntl computation with PM4 generation.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 160 |
1 files changed, 79 insertions, 81 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 3862625e198..52585b02659 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1606,79 +1606,6 @@ static void calculate_vgt_gs_mode(struct radv_pipeline *pipeline) } } -static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) -{ - uint32_t ps_input_cntl; - if (offset <= AC_EXP_PARAM_OFFSET_31) { - ps_input_cntl = S_028644_OFFSET(offset); - if (flat_shade) - ps_input_cntl |= S_028644_FLAT_SHADE(1); - } else { - /* The input is a DEFAULT_VAL constant. */ - assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && - offset <= AC_EXP_PARAM_DEFAULT_VAL_1111); - offset -= AC_EXP_PARAM_DEFAULT_VAL_0000; - ps_input_cntl = S_028644_OFFSET(0x20) | - S_028644_DEFAULT_VAL(offset); - } - return ps_input_cntl; -} - -static void calculate_ps_inputs(struct radv_pipeline *pipeline) -{ - struct radv_shader_variant *ps; - const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); - - ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - - unsigned ps_offset = 0; - - if (ps->info.fs.prim_id_input) { - unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID]; - if (vs_offset != AC_EXP_PARAM_UNDEFINED) { - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); - ++ps_offset; - } - } - - if (ps->info.fs.layer_input) { - unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER]; - if (vs_offset != AC_EXP_PARAM_UNDEFINED) - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); - else - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true); - ++ps_offset; - } - - if (ps->info.fs.has_pcoord) { - unsigned val; - val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20); - pipeline->graphics.ps_input_cntl[ps_offset] = val; - ps_offset++; - } - - for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) { - unsigned vs_offset; - bool flat_shade; - if (!(ps->info.fs.input_mask & (1u << i))) - continue; - - vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i]; - if (vs_offset == AC_EXP_PARAM_UNDEFINED) { - pipeline->graphics.ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20); - ++ps_offset; - continue; - } - - flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset)); - - pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade); - ++ps_offset; - } - - pipeline->graphics.ps_input_cntl_num = ps_offset; -} - static void radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders) { @@ -2798,6 +2725,84 @@ radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs *cs, } } +static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade) +{ + uint32_t ps_input_cntl; + if (offset <= AC_EXP_PARAM_OFFSET_31) { + ps_input_cntl = S_028644_OFFSET(offset); + if (flat_shade) + ps_input_cntl |= S_028644_FLAT_SHADE(1); + } else { + /* The input is a DEFAULT_VAL constant. */ + assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && + offset <= AC_EXP_PARAM_DEFAULT_VAL_1111); + offset -= AC_EXP_PARAM_DEFAULT_VAL_0000; + ps_input_cntl = S_028644_OFFSET(0x20) | + S_028644_DEFAULT_VAL(offset); + } + return ps_input_cntl; +} + +static void +radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs, + struct radv_pipeline *pipeline) +{ + struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; + const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline); + uint32_t ps_input_cntl[32]; + + unsigned ps_offset = 0; + + if (ps->info.fs.prim_id_input) { + unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID]; + if (vs_offset != AC_EXP_PARAM_UNDEFINED) { + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + ++ps_offset; + } + } + + if (ps->info.fs.layer_input) { + unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER]; + if (vs_offset != AC_EXP_PARAM_UNDEFINED) + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + else + ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true); + ++ps_offset; + } + + if (ps->info.fs.has_pcoord) { + unsigned val; + val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20); + ps_input_cntl[ps_offset] = val; + ps_offset++; + } + + for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) { + unsigned vs_offset; + bool flat_shade; + if (!(ps->info.fs.input_mask & (1u << i))) + continue; + + vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i]; + if (vs_offset == AC_EXP_PARAM_UNDEFINED) { + ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20); + ++ps_offset; + continue; + } + + flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset)); + + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade); + ++ps_offset; + } + + if (ps_offset) { + radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset); + for (unsigned i = 0; i < ps_offset; i++) { + radeon_emit(cs, ps_input_cntl[i]); + } + } +} static void radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs, @@ -2844,13 +2849,6 @@ radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs, radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0)); } - - if (pipeline->graphics.ps_input_cntl_num) { - radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, pipeline->graphics.ps_input_cntl_num); - for (unsigned i = 0; i < pipeline->graphics.ps_input_cntl_num; i++) { - radeon_emit(cs, pipeline->graphics.ps_input_cntl[i]); - } - } } static void @@ -2884,6 +2882,7 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline, radv_pipeline_generate_tess_shaders(&pipeline->cs, pipeline); radv_pipeline_generate_geometry_shader(&pipeline->cs, pipeline); radv_pipeline_generate_fragment_shader(&pipeline->cs, pipeline); + radv_pipeline_generate_ps_inputs(&pipeline->cs, pipeline); radv_pipeline_generate_vgt_vertex_reuse(&pipeline->cs, pipeline); radv_pipeline_generate_binning_state(&pipeline->cs, pipeline, pCreateInfo); @@ -3009,7 +3008,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->graphics.shader_z_format = shader_z_format; calculate_vgt_gs_mode(pipeline); - calculate_ps_inputs(pipeline); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (pipeline->shaders[i]) { |