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authorTimothy Arceri <[email protected]>2016-10-13 11:41:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b (patch)
tree32b4e9dbc9c03aa7733e1e32721d92c3c54571e0 /src/amd/vulkan/radv_pipeline.c
parent094fe3a9591ce200162d955635eee577c13f9324 (diff)
nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 78efbbe1c74..d92fbf81d93 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -224,7 +224,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
}
/* Vulkan uses the separate-shader linking model */
- nir->info.separate_shader = true;
+ nir->info->separate_shader = true;
// nir = brw_preprocess_nir(compiler, nir);
@@ -370,8 +370,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
unsigned code_size = 0;
if (module->nir)
- _mesa_sha1_compute(module->nir->info.name,
- strlen(module->nir->info.name),
+ _mesa_sha1_compute(module->nir->info->name,
+ strlen(module->nir->info->name),
module->sha1);
radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key);
@@ -1216,7 +1216,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
+ fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}