diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-08-18 00:32:41 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-08-24 19:20:47 +0200 |
commit | 64164a1313fcdf1084b0f8a9499165ee22a13aa7 (patch) | |
tree | 53545da2e045ee03804e74ea60dcf2979016d9d9 /src/amd/vulkan/radv_pipeline.c | |
parent | 3d5f29f5f9217149cbeb3022f6bd2004bf98f30a (diff) |
radv: Use 0 for the layer id if the vertex shader does not export it.
To use when we have e.g. input attachments, but there is no layer
export in the previous shader and hence no layered rendering.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 23b9e72f92a..477abfe4915 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2119,10 +2119,11 @@ static void calculate_ps_inputs(struct radv_pipeline *pipeline) if (ps->info.fs.layer_input) { unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER]; - if (vs_offset != AC_EXP_PARAM_UNDEFINED) { + if (vs_offset != AC_EXP_PARAM_UNDEFINED) pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); - ++ps_offset; - } + else + pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true); + ++ps_offset; } if (ps->info.fs.has_pcoord) { |