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authorTimothy Arceri <[email protected]>2019-07-31 13:39:52 +1000
committerTimothy Arceri <[email protected]>2019-10-26 13:04:12 +1100
commit2d2b113e86c91a75afa5f5d98e408eff5bae216f (patch)
tree031db22da1e462a7d8e60ab68583def74b897557 /src/amd/vulkan/radv_pipeline.c
parent6571000071dd5e60a277200c8d12179a63be41b0 (diff)
radv: add radv_create_shaders() to radv_shader.h
In a follwing commit we want to be able to call this for secure compiles from radv_device.c Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan/radv_pipeline.c')
-rw-r--r--src/amd/vulkan/radv_pipeline.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index f6a70a87926..20e24113796 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2563,7 +2563,6 @@ bool radv_aco_supported_stage(gl_shader_stage stage, bool has_gs, bool has_ts)
stage == MESA_SHADER_COMPUTE;
}
-static
void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,